Wednesday, October 26, 2011

MORE MONSTERS



Hey guys! Here's the new Air monster concept, as well as the Quick Ice Elemental. Let me know what you think!

Oct 27, 2011 meeting



Cave entry concept #12

Separate rocks at entry


One Mesh



Thursday, October 20, 2011

MONSTERS




Hello gents! Here are my monster concepts. I had a blast doing this tonight. So much fun. I did my best to stay as close as possible to the low-poly silhouette. Let me know what you think!

Wednesday, October 19, 2011

Oct 20, 2011 meeting

Hi everyone! I am feeling sick this week and this is all that I was able to make. I'll more assets done as soon as I start feeling better.

Thursday, October 13, 2011

Concept Stuff and Logotype!




Hello Gents!

Here is a logotype idea, and the concept for Arche! If this logotype is good with everybody, I can refine it, and start branding this blog a little more, to make it prettier. Let me know what you think!

-Derek

Wednesday, October 12, 2011

Main Level - version 1






I'm thinking that we should use poster transparencies behind the rock formation.

Tuesday, October 11, 2011

Here is a possible fireball throw.  Just needs a little fine tuning.

Sunday, October 9, 2011

Main Character Face iterations







I worked on getting the main character's face to look more like his age. The bottom one is the original, the top one has still has the sharp cheek bones, but fatter cheeks, and the one in the middle has no sharp cheekbones.  I'm leaning more towards the middle one for the final look. What do you guys think?

Tuesday, October 4, 2011

Air Level - version 06



Hello Team!

I was going to start working on the Earth level, but I ended spending more time on revising the Air Level. The surface of the islands have been shifted around so that they do not look uniform. I fixed a couple of kinks in the bridge and scattered rocks around the surface of the islands.

I am now starting on the Earth Level and will have assets created for our meeting on October 13, 2011.

Hi-Res Character





Here are just a few test renders of the hi-poly character. I still have to finish sculpting him and the Diffuse map is a really really quick paint over so it is not even close to what the finished will look like, plus I still have to do the subsurface scattering map, specular map, gloss map, and any other ones that I can't think of right now which will make him look way better. I just wanted to see what he looked liked rendered since I finally got him UV unwrapped. Also changed the rock hand to 3 fingers like we had talked about.