Wednesday, February 29, 2012

UI Reformat


What are your thoughts on moving towards a sparse, but more traditional UI layout?  
  • A button bar at the bottom
  • XP centered above it.  
  • Health in the top corner. 
  • Mana replaced by a cooldown system. 
  •  Current mission info in the upper right corner.

Spell Progression Idea

This is an alternative method of character progression we can pursue: procedural spells.  Start with how the spell is cast, then add the base element.  For additional punch, you can add another effect at additional cost.

Monday, February 27, 2012

Quick Creature_Low-Res




Finished texturing the quick creature. Will still probably need some work done to match the other textured characters in the game.

Thursday, February 23, 2012

Main Character_Top Down





I tried to get a good angle with approximate scale to what the character would look like in game to get an idea if you could see tell he has a mohawk. Computer's connection to the internet is too slow right now to upload a full turnaround, but these images should give a good idea of what he will look like.

Sunday, February 19, 2012

MainCharacter_Turnaround.mov



I decided to texture the character to see what he would look like with his new hair. I might change the shape of his head because it looks a little wide when viewing from the front. The hair might be changed a little bit because it seems too cluttered along the sides and back, but I think the spikes part is good.

Thursday, February 16, 2012

Final Character - New Hair


Ice-Mohawk

Since the majority was 1 and 2, I combined them both like Nathan's suggestion. It is now an ice-mohawk. I'm thinking this might be the final look, what does everyone think?

Monday, February 13, 2012

Hairstyles

I worked on a few hairstyles for the main character. I wasn't sure if we should go for ice or actual hair and I was trying to keep it fairly simple since it's going to have to match with the hi-res as well. Anyway, these are just a few that I threw together real quickly to get a general direction. Any thoughts on what is working, and what isn't working so I can get a more complete idea?