Tuesday, June 26, 2012
A Goodbye to Elementa
After a year of working on Elementa, we regret to announce that we are canceling the project. We had a great time working on the game, creating incredible art and building many cool features. Thanks for everyone who supported our development through contributions, testing, and feedback.
Saturday, April 14, 2012
Wednesday, February 29, 2012
UI Reformat
What are your thoughts on moving towards a sparse, but more traditional UI layout?
- A button bar at the bottom
- XP centered above it.
- Health in the top corner.
- Mana replaced by a cooldown system.
- Current mission info in the upper right corner.
Spell Progression Idea
This is an alternative method of character progression we can pursue: procedural spells. Start with how the spell is cast, then add the base element. For additional punch, you can add another effect at additional cost.
Monday, February 27, 2012
Quick Creature_Low-Res
Thursday, February 23, 2012
Main Character_Top Down
Sunday, February 19, 2012
MainCharacter_Turnaround.mov
I decided to texture the character to see what he would look like with his new hair. I might change the shape of his head because it looks a little wide when viewing from the front. The hair might be changed a little bit because it seems too cluttered along the sides and back, but I think the spikes part is good.
Thursday, February 16, 2012
Ice-Mohawk
Since the majority was 1 and 2, I combined them both like Nathan's suggestion. It is now an ice-mohawk. I'm thinking this might be the final look, what does everyone think?
Monday, February 13, 2012
Hairstyles
I worked on a few hairstyles for the main character. I wasn't sure if we should go for ice or actual hair and I was trying to keep it fairly simple since it's going to have to match with the hi-res as well. Anyway, these are just a few that I threw together real quickly to get a general direction. Any thoughts on what is working, and what isn't working so I can get a more complete idea?
Thursday, December 8, 2011
Quintessence and Obsidian Shark.
I was able to model and texture the Quintessence and Obsidian Shark. The textures do still have some refining left, but here they are as of now. I also did a texture for the particle effect for the Quintessence which might need to be redone depending on how it looks in game. Let me know what you think so far.
Wednesday, December 7, 2011
Underground Quarry Level - Textured and Lit
Hey!
Here is the level with textures and lights. I still need to detail the floor, and vary it up a bit, as well as touch up a few areas. Right now, it seems a bit purple-y to me, and we can play with the colors a bit more. I still need to clean up the Maya file, and then I'll send it out with the textures. Most of the light is painted into the textures, and once we have this in Unity with fire in the torches, it should look pretty badass!
Let me know what you think!
Saturday, December 3, 2011
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