Thursday, December 8, 2011

Quintessence and Obsidian Shark.




I was able to model and texture the Quintessence and Obsidian Shark. The textures do still have some refining left, but here they are as of now. I also did a texture for the particle effect for the Quintessence which might need to be redone depending on how it looks in game. Let me know what you think so far.

Wednesday, December 7, 2011

Heavy walk with new skin and texture

Underground Quarry Level - Textured and Lit





Hey!

Here is the level with textures and lights. I still need to detail the floor, and vary it up a bit, as well as touch up a few areas. Right now, it seems a bit purple-y to me, and we can play with the colors a bit more. I still need to clean up the Maya file, and then I'll send it out with the textures. Most of the light is painted into the textures, and once we have this in Unity with fire in the torches, it should look pretty badass!

Let me know what you think!