Sunday, November 13, 2011

No-Animation, Low-Poly Enemies

Part of the challenge of building an exciting, fast-paced action RPG for mobile will be getting lots of enemies on the screen.  Currently our enemies are all high poly and require lots of animation work and texturing.  Because they are more resource intensive, we won't be able to fit many of them on the screen.  So here are some ideas we have floating around for some lower poly enemies we can get into the game fast and start playtesting some of the early game challenges.

Concept:
Obsidian Sharks, also called the Living Stalagtites, are chunks of rock that shy away from attention.  However, when your back is turned, they pack up and strike from behind.  Their main attack is a forward thrust, knifing their sharpened fin straight through flesh and bone.

Art Design:


Concept:
The Quintessence is a pure block of an element that floats through the aether. While it lacks sentience, its instable nature makes it perilous to the unsuspecting.  Periodically, larges amounts of energy pour out of it, causing damage to living creatures nearby.

Art Design:



Concept:
The Ozymandians are the eroded heads of stone statues.  They channel years of built-up rage at being savaged by hammer and chisel.  Incapable of attacking any other way, they spit chunks of themselves at their opponents.  If they attack enough, they break apart into rubble.

Art Design:

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